Six powerful legs, each ending in a hooked claw, jut from the shield-like body of this horse-sized insect.
Giant Belostomatid CR 3
XP 800
N Large vermin (aquatic)
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, â1 size)
hp 30 (4d8+12)
Fort +7, Ref +2, Will +1
Immune mind-affecting effects
Speed 20 ft., fly 20 ft. (poor), swim 40 ft.
Melee bite +4 (1d6+2 plus digestive enzyme), 2 claws +4 (1d4+2 plus grab)
Space 10 ft.; Reach 10 ft.
Str 15, Dex 13, Con 16, Int â, Wis 11, Cha 2
Base Atk +3; CMB +6 (+10 grapple); CMD 17 (25 vs. trip)
Skills Fly â5, Stealth â3 (+5 in water), Swim +10; Racial Modifiers +8 Stealth in water
SQ hold breath
A giant belostomatid injects a corrosive enzyme that paralyzes its prey. A creature bitten by this insect must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds.
Each round, the creature can attempt a new save; on a failure it is still paralyzed and takes 1d2 points of Constitution damage. The save DC is Constitution-based.
Environment temperate lakes, rivers, or swamps
Organization solitary
Treasure incidental
The giant belostomatid is an ambush predator that lurks in shallow water and hides amid floating snags and debris. Smaller versions of these insects are known colloquially as âtoebiters,â yet this version of the creature is the size of a horse and can sever the leg of a human in one bite.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.